For example, modern pop culture is so used to the personification of Lust being a more sexually driven Sin with large breasts and little clothes so Gunfire Games instead approached the character as more of a lust for unattainable dreams and desires. The standouts of Darksiders 3, however, are the Seven Deadly Sins whose character designs and personalities are truly inspired. There are other returning characters of the Darksiders lore such as War, Vulgrim, and even Ulthane. She hams it up in the beginning as she should with Fury’s more wrathful side but there’s a slow building sympathy and compassion that boils over the course of the game, making Fury’s plight one that you want to see through to the end. Cissy Jones as Fury puts in a wonderful nuanced performance. As the game progresses, there’s a growing duplicity to Fury as a world she holds no compassion for slowly starts to win her over, due to humanity’s constant perseverance to overcome great tragedies. Fury’s character immediately makes her a fun successor to her brothers and a breath of fresh air compared to the stoic War and the compassionate Death.
Fury is brash and cocky compared to her brothers, overly arrogant and will do anything to come out on top, even if it means belittling everyone around her. Though the journey is to stop ultimate evil from taking over Earth and the universe, it’s also about self-discovery. As Fury works to complete her task, a larger mystery unfolds and Fury comes to learn that there are greater cosmic consequences for her actions. Isolated on some world, Fury is called upon by the powers-that-be known as the Charred Council to hunt down the Seven Deadly Sins after they were released by the apocalypse.
Taking place before War’s quest to uncover who started the apocalypse and during (it’s not really made clear) Death’s infinite fetch quest to prove War’s innocence, it’s Fury’s turn to find her place in the larger story of the Darksiders universe.
Though Darksiders 3 is scaled back compared to 2 with a more limited budget, it’s a comparable entry next to its predecessors with a protagonist worthy of the Four Horsemen of the Apocalypse.ĭarksiders 3’s story is convoluted, per the course of the series, yet easily the most streamlined it’s been since the first game. That was, until Nordic Games, an Austrian game publisher, picked up the Darksiders IP and began work immediately on a third follow-up with the remnants of Vigil combined into Gunfire Games, a studio based right here in Austin, Texas. Unfortunately, by the time Darksiders 2 released, THQ was already going under and sadly, they took Vigil and Darksiders along with them. The sequel was more ambitious, including large open sandbox areas, a brand new loot system, a fleshed out script with incredible voice acting talent, and media tie-ins such as comics and books. Created by comic book artist Joe Madureira and developed by Vigil Games, Darksiders was a linear Zelda-like disguised as a simple Hack-and-Slash action game which has since gained a cult following. From the ashes of THQ’s demise, a lot was in question regarding the liquidation of its remaining IPs, among which was the Darksiders license.